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Mordheim; City of the Damned

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9:41 pm
October 18, 2011


Darrell Mennie

Member

posts 142

1

Ok folks, the campaign is on. Starts wed October 19th. Sign up will go fast, and end by the following monday or when there are enough players for the campaign. There is a sign up for the campaign this time to avoid the issue with last campaign and the problems of new people arriving in mid campaign and having the game pairings off.

 

Campaign rules are as follows.

- House rules for Miscasts are in effect.

-  House rule for Parrying is in effect

- New house rule for armour – 50 % discount on cost for light and heavy armour (round up for the cost) this was talked over lost and played a few times with success

- Mordheim Optional Rules for Black Powder weapons are in effect. Found in the Mordheim book.

 

Setting this time Mordheim

 

Campaign map and roster sheet of who is playing what will be in the store

1:14 am
October 21, 2011


Micha Pierar

Member

posts 15

2

what about the henchman can not critical thing, is that in effect?

After a
game people either credit the player or the models.

If the win usually
the first, If the loose usually the later

You can influence
the odds but the dice roll is always random  

1:35 pm
November 25, 2011


Darrell Mennie

Member

posts 142

3

ok, seeing as I am not in as often and keep forgetting to bring in the actual rules for the territories, here they are. 

 

Villages - Sigmar's haven, Cutthroat's den, Black Pit Settlement, Brigandsburg –  holding one of these grants -1 to the warband size number, not category. owning all 4 will count as -4 warband size for example.

 

Greart Library of Mordheim. allows for the playing of the Great Library scenario.

Temples. Sigmar and Morr. allows for either; Holy Tome, Blessed Weapon as per exploration result or Hired sword( sigmar= warrior priest, Morr= Priest of Morr) this bonus can only be gain once per territory.

Merchant's Quarter. Allows for the scenario Merchant's Square.. Holder of the Territory gains as well +1 to leader's rarity rolls.

Wizard's Mansion – allows for the Wizard's Tower scenario. Caster characters can pick their next spell where they get the opportunity .

The Pit – Only benifiets Choas warbands. grants for one time only 1 heroe with a free mutation.

City Hall and Rich Quarter allow for the generation of 1d6 additional gold per exploration phase the warband controlling makes

Cemetary of St. Voller. – from this time one, the scenario Night in the Cemetary.

this is it for the time being, as this is a more or less manage yourself style of game this time. if you all find something you want to add suggest it.

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